

Biosculpter deconstruct yield is down to 25% from 50%. Biotuning duration has been increased to 80 days from 60 days. Change pleasure cycle mood bonus from +10 to +15. If biosculpter loses power while occupied, we don't animate and we now show how long until eject in inspect string. Nutrition is liquified when added to a pod and is no longer ejected if a cycle is cancelled. Age reversal demanded alert will fire 1 day after age reversal deadline (instead of 5 days before) if a pawn has a pod with Auto age reverse enabled. Biosculpters now take longer to minify. Biosculpters consume 50W of power if no cycle is running, and 200W if a cycle is running, instead of consuming full power all the time. Biotuning now happens after a cycle is completed instead of when a pawn enters the pod. Biotuned biosculpter pods now run cycles 25% faster. Biosculpter pods glow green when nutrition is loaded and they’re ready for cycle selection. It now only requires a single player action to start a pawn on a biosculpter cycle (previously it took two separate actions and waiting for pawns to fill nutrition). Extra cycle ingredients (like glitterworld medicine) are collected and carried to the biosculpter by the pawn initiating the cycle. All cycles now take 5 nutrition, and nutrition must be loaded before a cycle is selected instead of after. Transhumanism believers will now automatically take their yearly age reversal cycle if the new “Auto age reverse” toggle on biotuned biosculpter pods is enabled Thanks to everyone who helped test on the Official dev Discord server, to Matt Ritchie for running the unstable build update cycle, Nick Barrash for the biosculpter rework, and all our other devs for their contributions, and everyone who gave such rich feedback on Discord and on the RimWorld subreddit.Īs always, don't hesitate to review Ideology on its Steam page! This update was tested as compatible with all savegames and mods. Finally, there's also a bunch of smaller improvements - see the change list below. The archonexus restart sequence got some love so it's clearer and better-tuned. We also reworked caravan formation to make it faster and more fluid. Overall the micromanagement burden should be much lower, especially for large colonies. There's also less incentive to do weird things like deconstruct and reconstruct the biosculpter. Colonists can now automatically do their own age reversal, and initiating a biosculpting cycle takes 1 step instead of 3.

Hello everyone! I'm happy to announce a new update for RimWorld and all expansions.
