
You identify with - I play a death knight, so maybe I identify with the Necrolords. You can pick it based on your play style, the types of things you want to do, but we also want to give you the option to pick a covenant for aesthetic or personal choice reasons. We think it’s going to be up to each player to decide how they pick a covenant. That’s the one that’s up front because it’s the first thing players will see and experience, but there’s a lot of depth to the covenant system. There are soulbinds that factor into the covenants, and other systems like Torghast that you’re going to be able to leverage to customize your character. The covenant is about more than just the signature ability and the one power for your class. Kowalkowski: We’re going to do a lot of tuning to make sure that we don’t have a, yeah, if you’re a demon hunter you have to pick this covenant. Are players going to be able to pick a covenant they want because it’s their favorite? Or will players be forced to pick certain ones because they are the strongest for their class.

You pick one of four, and that determines certain abilities and other features that you unlock. GamesBeat: Covenants are a major feature in Shadowlands. We’re also going to give you more mains to be able to populate your weekly chest than we did in BfA as well. The covenant is the obvious example of that, but you’ll also get to choose crafting your legendary. The second one, which is again based a lot on feedback throughout BfA and based on the positive reception we got for both the Queen Azshara content drop and the Lost Visions of N’Zoth, was player choice, player agency. We’re trying to get a bit of a head start on some of that to get feedback as soon as possible so we can continue to tune up until we release Shadowlands.

We feel like maybe in BfA, some of that played out well in the beta, with Azerite abilities and the neckpiece. One of them we’re undergoing right now, which is making sure that - we’re going to beta next week, and we feel like we have a first pass on all of our endgame systems ready to go and to show to players on the beta and our own development team, and we can begin receiving feedback.

GamesBeat: What lessons did Blizzard learn from the last expansion, Battle for Azeroth (BfA)?įrank Kowalkowski: There’s quite a few of them. Three top investment pros open up about what it takes to get your video game funded.
